Articles | Open Access | DOI: https://doi.org/10.37547/tajssei/Volume07Issue06-03

Social Networks as A Tool for Promoting and Interacting with Indie Game Communities

Mikhail Pyslar , Social Media Lead (company under NDA), Batumi, Georgia

Abstract

This study analyzes the impact of social media on the development, promotion of indie games, and the communication between developers and their audience. The relevance of the topic is determined by the increasing importance of digital channels and platforms through which gamers discover new projects via YouTube, Twitter (X), Reddit, and other resources. The novelty of the research lies in a comprehensive analysis of indie studios' strategies based on social media marketing (SMM) tools and community management. The study explores user preferences, motivations for subscribing to studio accounts, and the types of content that generate engagement, such as development updates, contests, and behind-the-scenes materials.

The research draws on the works of I.O. Gavrikov, I.O. Guk, I.O. Kovrizhnykh, I.O. Kamankin, P.P. Smirnov, and international scholars (Freeman, Bankov, Chuang) to identify audience engagement patterns across different social networks. The study examines micro-streamers, giveaways, and user-generated content (UGC) within the engagement framework. The objective is to provide recommendations for building a loyal community and increasing brand recognition. The research employs methods of comparative analysis, statistical data synthesis, and content analysis. The conclusion outlines prospects for further studies and justifies the practical value of the findings. This material is of interest to indie developers and marketers seeking effective digital promotion strategies.

Keywords

indie games, social media, promotion, community, marketing, content, engagement, M31 – Marketing, L86 – Information and Internet Services, Computer Software, D85 – Network Formation and Analysis

References

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Mikhail Pyslar. (2025). Social Networks as A Tool for Promoting and Interacting with Indie Game Communities. The American Journal of Social Science and Education Innovations, 7(06), 16–21. https://doi.org/10.37547/tajssei/Volume07Issue06-03